I assisted in the development of a new visual design langauge and interaction model for Ridecell's end-user mobile application, ideating and iterating between different aesthetic patterns and various information architectures.
I conducted comparative and investigative research, looking into aspects of the user experience for other mobility apps and compiling a report on the history and context of jitneys in urban centers.
I researched and designed features for SPSS Statistics and Modeler; tasks included designing surveys for a beta test of Statistics 24 and leveraging the IBM Predictive Analytics online community to gather user data and feedback for features currently in design and development. I collaborateed with project management on strategy and worked with developers to implement features as designed.
I designed and developed a redesign for the IBM Predictive Analytics online community, which has since grown to over 20,000 visits per month.
I lead two discussion sections while also assisting in the development of the course curriculum for an undergraduate foundations course. I was also responsible for presenting a 70-minute lecture on Intellectual Property.
I also participated in an ethnopgrahy project for IBM Watson focused on placefinding.
I created electrical and schematic symbols using Cadence Allegro and assisted in cataloging symbols created for internal projects. I assigned and inspected the work of an off-shore team and helped train newer employees.
I was also the lead librarian for Motorola Mobility between 07/2012 and 07/2013, where I improved library quality from 75% to 83%.
I defined a set of heuristics based on practices used in Western-market Web 2.0 websites and used it to evaluate the Taiwan E-Learning and Digital Archives Project's websites. The findings, as well as an assessment on the differences in design principles between the East and the West, were presented at an academic conference at the conclusion of the internship.
I designed and developed an audio/visual interactive animation in Actionscript 2.0 for the “e-Bar”, a infrared-based, multi-touch, bar-table-height installation where the number of objects cooresponded to the number of audible track stems and the size of each object corresponded to its associated stem’s amplitude.